Sections
Skills
214 Skills entries with names, icons, grades, levels and key stats for quick lookup.
Skill 10001
BASEATTACK Melee
- Kind
- Active
- Damage
- Physical
- Value
- 1,000

Piercing Thrust
BASEATTACK_COUNT Melee, AOE
- Kind
- Active
- Damage
- Physical

Shield Charge
COOLDOWN Melee
- Kind
- Active
- Damage
- Physical

Retribution Strike
BASEATTACK_COUNT Melee
- Kind
- Active
- Damage
- Physical

Aegis Field
COOLDOWN AOE
- Kind
- Active
- Damage
- Physical

Sacred Blade
COOLDOWN
- Kind
- Active
- Damage
- Physical

Unyielding Will
COOLDOWN
- Kind
- Active
- Damage
- Physical
Skill 20001
BASEATTACK Projectile
- Kind
- Active
- Damage
- Physical
- Value
- 1,000

Rapid Fire
BASEATTACK_COUNT Projectile
- Kind
- Active
- Damage
- Physical

Scatter Shot
COOLDOWN Projectile
- Kind
- Active
- Damage
- Physical

Arrow Rain
COOLDOWN AOE
- Kind
- Active
- Damage
- Physical

Swift Surge
COOLDOWN
- Kind
- Active
- Damage
- Physical

Piercing Arrow
BASEATTACK_COUNT Projectile
- Kind
- Active
- Damage
- Physical

Skewer Shot
BASEATTACK_COUNT Projectile
- Kind
- Active
- Damage
- Physical
Skill 30001
BASEATTACK Projectile
- Kind
- Active
- Damage
- Fire
- Value
- 1,000

Fireball
COOLDOWN Projectile, AOE
- Kind
- Active
- Damage
- Fire

Ice Orb
COOLDOWN Projectile, AOE
- Kind
- Active
- Damage
- Cold

Lightning
COOLDOWN AOE
- Kind
- Active
- Damage
- Lightning

Flame Hydra
COOLDOWN Projectile, Summon
- Kind
- Active
- Damage
- Fire

Snowstorm
COOLDOWN AOE
- Kind
- Active
- Damage
- Cold

Meteor Strike
COOLDOWN AOE
- Kind
- Active
- Damage
- Fire
Skill 40001
BASEATTACK Melee
- Kind
- Active
- Damage
- Physical
- Value
- 1,000

Heal
COOLDOWN
- Kind
- Active
- Damage
- Physical

Blessing Of Might
CONTINUOUS AOE
- Kind
- Active
- Damage
- Physical

Wrath of Heaven
COOLDOWN AOE
- Kind
- Active
- Damage
- Lightning

Sanctuary
COOLDOWN AOE
- Kind
- Active
- Damage
- Physical

Blessing of Warding
CONTINUOUS AOE
- Kind
- Active
- Damage
- Physical

Resurrection
COOLDOWN
- Kind
- Active
- Damage
- Physical
Skill 50001
BASEATTACK Projectile
- Kind
- Active
- Damage
- Physical
- Value
- 1,000

Explosive Bolt
BASEATTACK_COUNT Projectile
- Kind
- Active
- Damage
- Fire

Frost Bolt
COOLDOWN Projectile
- Kind
- Active
- Damage
- Cold

Quick Loader
COOLDOWN
- Kind
- Active
- Damage
- Physical

Charge Trap
COOLDOWN Trap
- Kind
- Active
- Damage
- Physical

Crossbow Turret
COOLDOWN Projectile, Summon
- Kind
- Active
- Damage
- Physical

Shock Bolt
BASEATTACK_COUNT Projectile
- Kind
- Active
- Damage
- Lightning
Skill 60001
BASEATTACK Melee
- Kind
- Active
- Damage
- Physical
- Value
- 1,000

Slam Jump
COOLDOWN Melee, AOE
- Kind
- Active
- Damage
- Physical

Crushing Blow
BASEATTACK_COUNT Melee
- Kind
- Active
- Damage
- Physical

Commander’s Cry
COOLDOWN AOE
- Kind
- Active
- Damage
- Physical

Ground Slam
BASEATTACK_COUNT Melee, AOE
- Kind
- Active
- Damage
- Physical

Axe Spin
COOLDOWN Melee, AOE
- Kind
- Active
- Damage
- Physical

Bloodlust
COOLDOWN
- Kind
- Active
- Damage
- Physical
Skill 100111
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1,000
Skill 100211
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1,000
Skill 100221
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1,000
Skill 100231
BASEATTACK
- Kind
- Active
- Damage
- Fire
- Value
- 1,000
Skill 100311
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1,000
Skill 100411
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1,000
Skill 100421
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1,000
Skill 100431
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1,000
Skill 100511
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1,000
Skill 100521
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1,000
Skill 100531
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1,000
Skill 109011
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1,000
Skill 109021
BASEATTACK_COUNT
- Kind
- Active
- Damage
- Physical
- Value
- 1,500
Skill 109031
COOLDOWN
- Kind
- Active
- Damage
- Physical
- Value
- 1,500
Skill 109041
COOLDOWN
- Kind
- Active
- Damage
- Physical
- Value
- 1,500
Skill 109051
COOLDOWN
- Kind
- Active
- Damage
- Physical
- Value
- 1,500
Skill 209011
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1,000
Skill 209021
COOLDOWN
- Kind
- Active
- Damage
- Physical
- Value
- 1,800
Skill 209031
BASEATTACK_COUNT
- Kind
- Active
- Damage
- Physical
- Value
- 1,350
Skill 209041
COOLDOWN
- Kind
- Active
- Damage
- Physical
- Value
- 2,300
Skill 209051
COOLDOWN
- Kind
- Active
- Damage
- Physical
- Value
- 2,000
Skill 309011
BASEATTACK
- Kind
- Active
- Damage
- Chaos
- Value
- 1,000
Skill 309021
COOLDOWN
- Kind
- Active
- Damage
- Chaos
- Value
- 800
Skill 309031
COOLDOWN
- Kind
- Active
- Damage
- Physical
- Value
- 1,500
Skill 309041
COOLDOWN
- Kind
- Active
- Damage
- Chaos
- Value
- 1,700
Skill 309051
COOLDOWN
- Kind
- Active
- Damage
- Chaos
- Value
- 2,300
Skill 200111
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 200211
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 200221
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 200231
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 200241
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 200311
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 200411
BASEATTACK
- Kind
- Active
- Damage
- Chaos
- Value
- 1000
Skill 200421
BASEATTACK
- Kind
- Active
- Damage
- Chaos
- Value
- 1000
Skill 200511
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 200611
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 200621
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 200711
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 200811
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 200911
BASEATTACK
- Kind
- Active
- Damage
- Fire
- Value
- 1000
Skill 201111
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 201211
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 300111
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 300121
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 300131
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 300211
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 300311
BASEATTACK
- Kind
- Active
- Damage
- Fire
- Value
- 1000
Skill 300411
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 300421
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 300431
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 300441
BASEATTACK
- Kind
- Active
- Damage
- Cold
- Value
- 1000
Skill 300511
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 300611
BASEATTACK
- Kind
- Active
- Damage
- Fire
- Value
- 1000
Skill 300711
BASEATTACK
- Kind
- Active
- Damage
- Chaos
- Value
- 1000
Skill 300811
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 300821
BASEATTACK
- Kind
- Active
- Damage
- Fire
- Value
- 1000
Skill 300831
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 300841
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000
Skill 300911
BASEATTACK
- Kind
- Active
- Damage
- Fire
- Value
- 1000
Skill 301015
BASEATTACK
- Kind
- Active
- Damage
- Fire
- Value
- 1000
Skill 301025
BASEATTACK
- Kind
- Active
- Damage
- Cold
- Value
- 1000
Skill 301035
BASEATTACK
- Kind
- Active
- Damage
- Lightning
- Value
- 1000
Skill 301045
BASEATTACK
- Kind
- Active
- Damage
- Chaos
- Value
- 1000
Skill 301111
BASEATTACK
- Kind
- Active
- Damage
- Physical
- Value
- 1000

Attack Damage Enhancement
FLAT 1
- Kind
- Passive
- Value
- 1
- Stat
- Attack Damage

Health Enhancement
FLAT 15
- Kind
- Passive
- Value
- 15
- Stat
- Max Hp

Armor Enhancement
FLAT 10
- Kind
- Passive
- Value
- 10
- Stat
- Armor

HP Regen Enhancement
FLAT 100
- Kind
- Passive
- Value
- 100
- Stat
- Hp Regen Per Sec

HP Per Kill Enhancement
FLAT 3
- Kind
- Passive
- Value
- 3
- Stat
- Add Hp Per Kill

Block Chance Enhancement
FLAT 30
- Kind
- Passive
- Value
- 30
- Stat
- Block Chance

Physical Damage Enhancement
FLAT 150
- Kind
- Passive
- Value
- 150
- Stat
- Physical Damage Percent

Health Enhancement
ADDITIVE 50
- Kind
- Passive
- Value
- 50
- Stat
- Max Hp

Cooldown Reduction
FLAT 20
- Kind
- Passive
- Value
- 20
- Stat
- Cooldown Reduction

HP Regen Enhancement
FLAT 100
- Kind
- Passive
- Value
- 100
- Stat
- Hp Regen Per Sec

HP Per Kill Enhancement
FLAT 5
- Kind
- Passive
- Value
- 5
- Stat
- Add Hp Per Kill

Block Chance Enhancement
FLAT 30
- Kind
- Passive
- Value
- 30
- Stat
- Block Chance

Attack Speed Enhancement
ADDITIVE 40
- Kind
- Passive
- Value
- 40
- Stat
- Attack Speed

All Elemental Resistance Enhancement
FLAT 30
- Kind
- Passive
- Value
- 30
- Stat
- All Elemental Resistance

Damage Reduction Enhancement
FLAT 20
- Kind
- Passive
- Value
- 20
- Stat
- Damage Reduction

Attack Damage Enhancement
FLAT 1
- Kind
- Passive
- Value
- 1
- Stat
- Attack Damage

Skill Range Enhancement
ADDITIVE 30
- Kind
- Passive
- Value
- 30
- Stat
- Skill Range Expansion

Area of Effect Enhancement
ADDITIVE 50
- Kind
- Passive
- Value
- 50
- Stat
- Area Of Effect

Attack Damage Enhancement
FLAT 1
- Kind
- Passive
- Value
- 1
- Stat
- Attack Damage

Attack Speed Enhancement
ADDITIVE 40
- Kind
- Passive
- Value
- 40
- Stat
- Attack Speed

Critical Chance Enhancement
ADDITIVE 200
- Kind
- Passive
- Value
- 200
- Stat
- Critical Chance

Critical Damage Enhancement
FLAT 130
- Kind
- Passive
- Value
- 130
- Stat
- Critical Damage

Dodge Chance Enhancement
FLAT 30
- Kind
- Passive
- Value
- 30
- Stat
- Dodge Chance

Projectile Damage Enhancement
ADDITIVE 150
- Kind
- Passive
- Value
- 150
- Stat
- Increase Projectile Damage

Dodge Chance Enhancement
FLAT 30
- Kind
- Passive
- Value
- 30
- Stat
- Dodge Chance

Attack Speed Enhancement
ADDITIVE 50
- Kind
- Passive
- Value
- 50
- Stat
- Attack Speed

Dodge Chance Enhancement
FLAT 30
- Kind
- Passive
- Value
- 30
- Stat
- Elemental Dodge Chance

Movement Speed Enhancement
FLAT 20
- Kind
- Passive
- Value
- 20
- Stat
- Movement Speed

Dodge Chance Enhancement
FLAT 30
- Kind
- Passive
- Value
- 30
- Stat
- Dodge Chance

Life Leech Enhancement
FLAT 5
- Kind
- Passive
- Value
- 5
- Stat
- Hp Leech

Area of Effect Damage Enhancement
ADDITIVE 150
- Kind
- Passive
- Value
- 150
- Stat
- Increase Area Of Effect Damage

Projectile Damage Enhancement
ADDITIVE 150
- Kind
- Passive
- Value
- 150
- Stat
- Increase Projectile Damage

Dodge Chance Enhancement
FLAT 30
- Kind
- Passive
- Value
- 30
- Stat
- Dodge Chance

Attack Speed Enhancement
ADDITIVE 60
- Kind
- Passive
- Value
- 60
- Stat
- Attack Speed

Max Dodge Chance Enhancement
FLAT 10
- Kind
- Passive
- Value
- 10
- Stat
- Max Dodge Chance

Movement Speed Enhancement
FLAT 20
- Kind
- Passive
- Value
- 20
- Stat
- Movement Speed

Attack Damage Enhancement
FLAT 2
- Kind
- Passive
- Value
- 2
- Stat
- Attack Damage

Cooldown Reduction
FLAT 10
- Kind
- Passive
- Value
- 10
- Stat
- Cooldown Reduction

Area of Effect Enhancement
ADDITIVE 30
- Kind
- Passive
- Value
- 30
- Stat
- Area Of Effect

Critical Chance Enhancement
ADDITIVE 200
- Kind
- Passive
- Value
- 200
- Stat
- Critical Chance

Fire Damage Enhancement
FLAT 100
- Kind
- Passive
- Value
- 100
- Stat
- Fire Damage Percent

Cold Damage Enhancement
FLAT 100
- Kind
- Passive
- Value
- 100
- Stat
- Cold Damage Percent

Lightning Damage Enhancement
FLAT 100
- Kind
- Passive
- Value
- 100
- Stat
- Lightning Damage Percent

Health Enhancement
FLAT 10
- Kind
- Passive
- Value
- 10
- Stat
- Max Hp

Cooldown Reduction
FLAT 20
- Kind
- Passive
- Value
- 20
- Stat
- Cooldown Reduction

Attack Damage Enhancement
FLAT 2
- Kind
- Passive
- Value
- 2
- Stat
- Attack Damage

Cast Speed Enhancement
ADDITIVE 70
- Kind
- Passive
- Value
- 70
- Stat
- Cast Speed

Critical Damage Enhancement
FLAT 200
- Kind
- Passive
- Value
- 200
- Stat
- Critical Damage

All Elemental Resistance Enhancement
FLAT 20
- Kind
- Passive
- Value
- 20
- Stat
- All Elemental Resistance

Area of Effect Enhancement
ADDITIVE 30
- Kind
- Passive
- Value
- 30
- Stat
- Area Of Effect

Critical Chance Enhancement
FLAT 3
- Kind
- Passive
- Value
- 3
- Stat
- Critical Chance

Cooldown Reduction
FLAT 20
- Kind
- Passive
- Value
- 20
- Stat
- Cooldown Reduction

Attack Damage Enhancement
FLAT 3
- Kind
- Passive
- Value
- 3
- Stat
- Attack Damage

Cast Speed Enhancement
ADDITIVE 70
- Kind
- Passive
- Value
- 70
- Stat
- Cast Speed

Attack Damage Enhancement
FLAT 1
- Kind
- Passive
- Value
- 1
- Stat
- Attack Damage

Health Enhancement
FLAT 15
- Kind
- Passive
- Value
- 15
- Stat
- Max Hp

Armor Enhancement
FLAT 10
- Kind
- Passive
- Value
- 10
- Stat
- Armor

Damage Absorption Enhancement
FLAT 5
- Kind
- Passive
- Value
- 5
- Stat
- Damage Absorption

Cooldown Reduction
FLAT 20
- Kind
- Passive
- Value
- 20
- Stat
- Cooldown Reduction

Skill Heal Enhancement
ADDITIVE 70
- Kind
- Passive
- Value
- 70
- Stat
- Skill Heal Increase

Health Enhancement
FLAT 15
- Kind
- Passive
- Value
- 15
- Stat
- Max Hp

Damage Absorption Enhancement
FLAT 5
- Kind
- Passive
- Value
- 5
- Stat
- Damage Absorption

Cast Speed Enhancement
ADDITIVE 70
- Kind
- Passive
- Value
- 70
- Stat
- Cast Speed

Block Chance Enhancement
FLAT 30
- Kind
- Passive
- Value
- 30
- Stat
- Block Chance

Physical Damage Enhancement
FLAT 150
- Kind
- Passive
- Value
- 150
- Stat
- Physical Damage Percent

All Elemental Resistance Enhancement
FLAT 20
- Kind
- Passive
- Value
- 20
- Stat
- All Elemental Resistance

Cooldown Reduction
FLAT 20
- Kind
- Passive
- Value
- 20
- Stat
- Cooldown Reduction

Armor Enhancement
FLAT 50
- Kind
- Passive
- Value
- 50
- Stat
- Armor

Area of Effect Enhancement
ADDITIVE 30
- Kind
- Passive
- Value
- 30
- Stat
- Area Of Effect

Cast Speed Enhancement
ADDITIVE 70
- Kind
- Passive
- Value
- 70
- Stat
- Cast Speed

Health Enhancement
FLAT 20
- Kind
- Passive
- Value
- 20
- Stat
- Max Hp

Skill Heal Enhancement
ADDITIVE 70
- Kind
- Passive
- Value
- 70
- Stat
- Skill Heal Increase

Attack Damage Enhancement
FLAT 2
- Kind
- Passive
- Value
- 2
- Stat
- Attack Damage

Critical Chance Enhancement
ADDITIVE 200
- Kind
- Passive
- Value
- 200
- Stat
- Critical Chance

Critical Damage Enhancement
FLAT 100
- Kind
- Passive
- Value
- 100
- Stat
- Critical Damage

Dodge Chance Enhancement
FLAT 30
- Kind
- Passive
- Value
- 30
- Stat
- Dodge Chance

Fire Damage Enhancement
FLAT 150
- Kind
- Passive
- Value
- 150
- Stat
- Fire Damage Percent

Cold Damage Enhancement
FLAT 150
- Kind
- Passive
- Value
- 150
- Stat
- Cold Damage Percent

Cooldown Reduction
FLAT 10
- Kind
- Passive
- Value
- 10
- Stat
- Cooldown Reduction

Health Enhancement
FLAT 15
- Kind
- Passive
- Value
- 15
- Stat
- Max Hp

Physical Damage Enhancement
FLAT 150
- Kind
- Passive
- Value
- 150
- Stat
- Physical Damage Percent

Critical Chance Enhancement
FLAT 3
- Kind
- Passive
- Value
- 3
- Stat
- Critical Chance

Attack Damage Enhancement
FLAT 3
- Kind
- Passive
- Value
- 3
- Stat
- Attack Damage

Area of Effect Enhancement
ADDITIVE 30
- Kind
- Passive
- Value
- 30
- Stat
- Area Of Effect

Lightning Damage Enhancement
FLAT 150
- Kind
- Passive
- Value
- 150
- Stat
- Lightning Damage Percent

Critical Damage Enhancement
FLAT 150
- Kind
- Passive
- Value
- 150
- Stat
- Critical Damage

Attack Speed Enhancement
ADDITIVE 40
- Kind
- Passive
- Value
- 40
- Stat
- Attack Speed

HP Per Hit Enhancement
FLAT 3
- Kind
- Passive
- Value
- 3
- Stat
- Add Hp Per Hit

Critical Chance Enhancement
FLAT 5
- Kind
- Passive
- Value
- 5
- Stat
- Critical Chance

Critical Damage Enhancement
FLAT 150
- Kind
- Passive
- Value
- 150
- Stat
- Critical Damage

Attack Damage Enhancement
FLAT 2
- Kind
- Passive
- Value
- 2
- Stat
- Attack Damage

Health Enhancement
FLAT 15
- Kind
- Passive
- Value
- 15
- Stat
- Max Hp

Area of Effect Enhancement
ADDITIVE 30
- Kind
- Passive
- Value
- 30
- Stat
- Area Of Effect

HP Per Kill Enhancement
FLAT 5
- Kind
- Passive
- Value
- 5
- Stat
- Add Hp Per Kill

Physical Damage Enhancement
FLAT 150
- Kind
- Passive
- Value
- 150
- Stat
- Physical Damage Percent

Life Leech Enhancement
FLAT 5
- Kind
- Passive
- Value
- 5
- Stat
- Hp Leech

Attack Damage Enhancement
FLAT 2
- Kind
- Passive
- Value
- 2
- Stat
- Attack Damage

Health Enhancement
FLAT 15
- Kind
- Passive
- Value
- 15
- Stat
- Max Hp

Critical Damage Enhancement
FLAT 100
- Kind
- Passive
- Value
- 100
- Stat
- Critical Damage

Physical Damage Enhancement
FLAT 150
- Kind
- Passive
- Value
- 150
- Stat
- Physical Damage Percent

Area of Effect Damage Enhancement
ADDITIVE 150
- Kind
- Passive
- Value
- 150
- Stat
- Increase Area Of Effect Damage

Area of Effect Enhancement
ADDITIVE 30
- Kind
- Passive
- Value
- 30
- Stat
- Area Of Effect

Health Enhancement
FLAT 20
- Kind
- Passive
- Value
- 20
- Stat
- Max Hp

Movement Speed Enhancement
ADDITIVE 20
- Kind
- Passive
- Value
- 20
- Stat
- Movement Speed

Area of Effect Damage Enhancement
ADDITIVE 150
- Kind
- Passive
- Value
- 150
- Stat
- Increase Area Of Effect Damage

Duration Enhancement
ADDITIVE 80
- Kind
- Passive
- Value
- 80
- Stat
- Skill Duration Increase

Physical Damage Enhancement
FLAT 150
- Kind
- Passive
- Value
- 150
- Stat
- Physical Damage Percent

Area of Effect Enhancement
ADDITIVE 30
- Kind
- Passive
- Value
- 30
- Stat
- Area Of Effect